Artwork > Finished Works and Works in Progress
Projects and Renders
ADSohr:
That works too ;D. One thing I've learned is that if you take an area lamp and put it behind the object, it will make the object pop out of the background a bit better. I've never really played with it much, but it is common practice to use the 3-point lighting system.
Janro:
So I decided to come out of hibernation. No actually just to reuse this thread as I don't like the thought of making new threads.
Aaaaanyway. Here's the latest thing I've been up to (Seperate from the Anim8or tribute thing)
Yeah tweaked my first face to get a better shaped one.Something a bit more man like lol.
davdud101:
Janro, that is amazing. Only things I can say are that there's a slight indent in the center of the forehead and beneath each eye wrapping back to the ears.
Janro:
The one on the forehead is intentional... at least I forgot that it extends higher than I intended. As for the eye one, yes that should be next
Janro:
So... I decided to post what I've been working on to practice modelling and texturing.
Yes this is KH 2 Sora. What better way to practice making game-esque models than to do a model with pre-existing models to base off from to know what the bloody heck is right and wrong xD Some parts though don't bend well due to my topology. I need to make allowances for those pockets/pouches next time.
Model is around 1.4k polys. Designed to match a certain PSP game hence the render size and quality.
I shall upload my first attempt at making Sora tomorrow. He was the second character I tried making way back in 2006. To see how far I've gone.
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