Artwork > Finished Works and Works in Progress
lamp
cooldude234:
Yes I do use Messenger, (Im using it right now)
You can also check out my game (the picture posted above in my other post) at cre8or3d.com
http://cre8or3d.com/forum/index.php?topic=952.0
cooldude234:
Might I add that theres loads of things you could do to that hallway to make it look more detailed.
Try bump maping and adding vents and stuff (depending on what the scene is and the story depends on what items to add into the hallway, EG future=vents and electronic stuff, Medieval = vines and battle axes etc.)
Arik_the_Red:
Yup, that's exactly where I'm taking it next.
Would be glad to go into detail on just what it is going to be... but at the risk of being enigmatic, I don't really know how much I want to put out in the public forum.
I've not worked with bumpmaps as yet (GASP after all this time???), but am contemplating it. I am very slow to step into new things sometimes... I think I'm getting old or something ;)
Arik_the_Red:
Hallway completely textured... again, all from digital shots I took on my crazy shooting day. Now, on to detail things as mentioned before. Though I am a bit hung up on whether to go for the heavy bricks, or the milder image... Thinking probably going for the 2nd, newer look.
Arik_the_Red:
WHOOOHOOOOO!!! I think I got the look I want!
Cooldude coached me a bit on bumpmapping... I did some bumping of all the textures, then settled on just the brick walls - which are textured with the pattern via difuse, and through bumpmap....
Definitely has the look of some sort of service tunnel... I like it!
THANKS, DUDE!
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