Artwork > Finished Works and Works in Progress

My first video!

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ADSohr:
That's awesome.

 I've never made a full rigged animation, but a few things I noticed on the test were that the head seemed disproportionately large, and that the feet did a lot of "sliding" along the ground. To fix the sliding all you have to do is make the whole horse go forward at the same speed that the feet are going back.

Otherwise that is really good.

davdud101:
Oh the head thing is what I was gonna mention but I wanna stop being so critical to other people.

CoriDavis:
Yeah, I tried my best on the walking and running, I'll make it a lot more detailed in the final video. As for the head, I actually made it that big because I thought the original was small. I changed it some, so now it's in between the too big and too small range, so hopefully it's right now.  I'll post a render later, my internet keeps disconnecting.

CoriDavis:
here's my render. is the head better?  too big? too small?

ADSohr:
Well, I'm not a vetrinary, nor have I made any actual research, but just from looking at a few pictures of horse skeletons I have discovered several things that the wrong size. I noticed that while most of you bones are the right shape, there are either not enough of them, or the ones you have are the wrong size. Sorry to bring out tiny details, kinda like Davdud101 said, I don't want to sound critical, just give suggestions for improvement.

Here is what I find would make it more proportional:

(1) Fix the ribs first, I know you said they were difficult to make, but the ribs are what give the biggest indicator of size for the rest of the entire body. Right now there are too few ribs, They should go all the way back to the middle of the 3rd vertebra up from the pelivis(count three vertebra to the right side of the pelivs, or add two more ribs, one on each vertebra).

(2) Next enlarge the shoulderblade until it forms with the hump in the spine, that will make the arms look more powerful.

(3) It appears that the head it actually supposed to fit the ribs. Take the head and turn it 90 degrees so it faces up, then move it over to the ribs and use the rib directly under the most prominent vertebra to measure the length of the skull. Scale the skull until it fits that rib vertically, then it should be the right size... I think....  ::) Don't use the "non-uniform" scaling tool, I think you have the right shape already.

Hopefully that helps. I know it's alot to fix, but stick with it.

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