Artwork > Finished Works and Works in Progress

My new project

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Gyperboloid:
 ??? And I still can't understand what are you talking about.  ??? Can you post picture with another view angle? And maybe attack a file with only the sphere inside ( not whole project ofcourse )?

CoriDavis:
Attack a file? ok! *stabs file* lol, just kidding

Anyway, you mean just the sphere, as in the eyeball?  well, the eyeball is fine, it's just a circle cut in half, and it's actually been joined to the face with join solids, so is the eyelid.  The eyelid actually isn't a sphere though, see...

CoriDavis:
ok, I don't think it's going to work, I thought I'd try the sphere method to see if I could rotate it, but I made it worse.. even with multiple morph target points, it's just not working.  but I have a solution, I am going to not have it blink, and it'll be offscreen when the eyes close for any sleeping scene.

ENSONIQ5:
Morphs can only move vertex points in straight lines, not arcs, so it isn't really possible to rotate meshes with this method (unless you make a number of intermediate morph stages which is inefficient and unnecessarily complex).  Rather than morphing, why not create a bone for each eyelid?  You could keep the eyelid as a separate object (no need to join it to the main mesh) and so long as the bone's pivot point was accurately positioned central to the eyeball it would be a simple matter to open and close the eyes using a Sequence.  You could even create a simple 2 or 3 frame 'blink' sequence that you could drop into the Scene wherever you think appropriate.

CoriDavis:
Aaah, that could work, i'll try it

By the way, like my new avatar? teehee, I made a .GIF of my logo

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