Artwork > Finished Works and Works in Progress
Steampunk World
blazecon0:
that happens to me all the time. i actualy had 1 model turn its self infide out once. very strange..
rellik420:
i think what you could do simon is have a junk yard type deal outside of the building. it could have a bunch of half finished and failed inventions.
its very annoying when ur faces flip. u have to manually flip them. i usually do organic models and that building looks really symetrical so it shouldnt take long to fix. from what i remember though you have to delete the points then use your add edge tool to make it again so that will fix it.
good job so far i know your like a "render king" and the final will be amazing as usual.
i would still really like to join this project. i just started working on something else but right now i have very limited internet access and my main machine is broken. i have an old comp that runs windows 98 which works but i dont have a good art program so i can mess about with textures. ill be technically homeless at the end of the month but i plan on living in a motel and my van for a bit untill i find something in my price range. luckily i still have a job (even though i get paid literally peanuts and i dont get enough hours) but once i get back on my feet again (hopefully soon) i would definetly like to contribute.
sorry for the rant. sometimes it just feels good to get things off your chest.
$imon:
Rellik: I actually flipped them myself, because the bumpmap was not showing up properly..
Here are some pictures with the two different renders
All faces are now facing the right way - you can see how the bumpmap messes up in the scanline renderer
The shadows messing up in ART are probably because the models are only 1 poly thick, but that's just the way I model , otherwise it would be a lot harder to UV map everything properly. It will be interesting to see what the final renders will have to be rendered in.
EDIT: I came around this site that might help some people with their steam-engine design http://www.crabfu.com/steamtoys/diy_steampunk/
Mills:
I hate to say it $imon, but I find the inverted bumps on some faces actually adds something to the render, helps the building look a bit more jaded, which is in keeping with the all-but-gone plasterwork (?) you have down the far side.
I've encountered the shadow issue with these sorts of renders, though in scanline not ART;- I found it was caused by insufficient lateral polys in the model, but that clearly isn't your problem here.
Janro:
This is a very interesting project. Was a bit shy to speak up hence why I didn't post earlier.
I'd like to try and join. However I'm still thinking what exactly I can contribute.
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