Artwork > Finished Works and Works in Progress

Bullet Life

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lizeal93:
Well done.

Animating all the bullets and changing their visibility (if that is what you did) is very tedious, I commend you for actually taking the time to animate that many bullets.

As said above the female characters movement it choppy. maybe in the graph editor you could smooth some of the key transitions instead of adding in so many new key frames.

all in all, Great job! Wish I could see more like this more often.

fromsoysauce:
Thanks, and yea that's what I did, everything except the models, but including rigging the models, was done over the course of 4 days, 3 days of animating, and 1 day of adding sounds.

But you see, my problem, being the guy that did it all, is that I have no idea what your talking about, of course since you are seeing it from a differant point of view then me, you see it differantly, could you give me some examples of the choppy movement you speak of, to give me an idea of what to improve on?

Janro:
I am not so sure what those other two meant by choppy. Based on the gameplay video this is actually pretty close. And quite frankly the animation is pretty good.

My comments perhaps would be more on the 'readablility'(no idea what else to call it) of the movements. Perhaps that is where the others see 'choppiness' but I don't see it as such though. The times where the girl 'jumps' and zooms into a direction at 0:48 for example. You could exaggerate that squash(that anticipation before dashing) a little more. As it is now, it's a bit hard to notice. Just a little more bend and perhaps an additional frame or two so that the anticipation movement can be registered by the viewer. The movement at 0:20 prior to the spinning could also use the same kind of treatment.

Another thing that catches my eye though is the recoil animation. I'm not sure if there's something wrong with it or not, it just does for me. Does a rifle that long produce that kind of a recoil? I think my brain's just confused at the thought of that rifle behaving as such. Particularly the one held with a reverse grip.

I replied to your other thread about the particle effects but realized that this animation of yours is where you needed that feedback. You did a pretty good job at pulling it off.

fromsoysauce:
Ahh yes, Janro, You I like. I was hoping that you would post on this topic.

I believe the proper term is "foresight", looking back at it though, I can see why people would think such, though the reason I catch it so easily is only because I notice EVERYTHING because I'm forced to watch everything frame by frame while working on it heh. I'll keep that in mind the next time I make one of these.

My way is: "What's out is done, what's next is to come."

I will make more vids for Bullet Life by the way, because Bullet Life will be a series of shooting games, it's not unlikely for me to add a few of this type of animations for cut scenes or opening/closing videos in game.

To answer your question, no and yes. No because rifle recoil in real life is all thrust backwards motion and virtually no swing up motion.

Swing-up motion is something that can occur when holding a hand gun one handed. The problem was that in the game she can use 2 weapons at a time, so I thought it would make sense to have her the same way in the animation. Besides she also holds two guns on her in game graphic as well as the art work that appears in game:


In any case the problem was that: it is an implausibility to be able to hold let-alone use a rifle one-handed. And one-handed backwards thrust animation just looked plain FUNNY; Like HAHA funny (Or at least I couldn't make anything look nice when trying to make it). And that just didn't seem cool enough for me.

Janro:
Understandable. That's why I too actively search for feedback. People can get attached to their work and unwittingly don't notice subtle flaws despite watching it over and over again. I at times wind up not knowing what's wrong despite how many times I review the animation.

Blending what we know and something imaginary is hard to do, but that's what I find fascinating about animation. You can do what's not possible in reality.

Looking forward for more of your videos  :)

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