General Category > Anim8or v0.98 Discussion Forum
Very Important: importing PNG-files!
hihosilver:
He's a busy man. He has a full time job. Many people, being currently in school, or perhaps without full time jobs may not realize this. His job takes up the majority of his time and I'm sure he has a life beyond that as well. He love Anim8or and this community, he just can't dedicate all his time to it. He is still active, simply not everyday.
Raxx:
If you have a .png file with transparency, you can extract the trans map and convert it to a grayscale image using an image editor, and then load it up as a trans map in Anim8or, then convert the .png to jpg or bmp and load that up in the diffuse or whatever material slots required. Voila.
lppena:
Probably the best option that I've found so far is to use other modeling tools in conjuntion with Anim8or where it is lacking something. Even Studio Max users do this as Max is apparently lacking in some areas as well. No one software is actually perfect enough to do everything. Anim8or, is what it is...simply amazing. My hat's off to Steve for what he's created....
Raxx:
I'm sorry but I'm not entirely sure what you're talking about.
This topic was about importing .PNG files, and my post was about extracting the alpha channel in a .PNG file so that you can load it up in the material's transparency channel, so that you can get the same behavior as if you were able to use the .PNG file as a texture w/ alpha in the first place.
ART and Scanline both support transparency, and can render the alpha channel and depth channel. However, texture-based transparency does not render out to alpha or depth channels, nor are shadows affected by it.
cooldude234:
Also may I add;
png's are much better
- they can support many different compressions, including lossless to even NO compression at all
- they can support multiple layers
- they can have program specific data saved right into it (fireworks saves all of its effects and commands on a standard png save)
- they are a uniformed standard file extension
- they support alpha channel (as said before)
- they support hidden layers (same thing as program data in it)
(lightning BOOOOMMM!!! good thing Im on the laptop)
- they also support better interlacing
- they also support waaaaaaay more colours than many other image types
- they also support gamma correction
and much more!
Now of course its up to steve to implement all these features
BOOOOOOOOOOOOOOM!!!!!!!!!
stuff just fell off my desk! and I think my ears are dead
I just saw the worlds brightest lightning, and now my eyes hurt
this lightning storm is dangerous INDOORS
but yes, png support would the be a great addition,
it would save so much more time from having to convert every single piece of data, and it would save in the gigs of images I have
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