General Category > Anim8or v0.98 Discussion Forum
Very Important: importing PNG-files!
davdud101:
Ah i don't really like jpg's, they're sooooo low quality and png's look so much better. Oh yeah novocas I have absolutly no idea what ur talkin about.
Maximilianibus:
I think He means the correct render of alpha maps
novocas7rian:
Sorry if I'm not clear - I'm rushed for time right now else I'd setup an example in povray to illustrate.
Yes, I'm talking about correctly rendering alpha maps, which PNG would support, but also rendering _shadows_ of alpha-mapped-textured objects correctly. In my "tree" illustration, the object is just a rectangle, so if its treated as a solid as anim8or does now, you'd see a rectangular shadow cast by it.
If the rectangle, however, is textured with a PNG that uses transparency, it'd be great if the shadow also used the alpha map of the texture. For instance, if the rectangle is textured to a tree, you'd ideally see the tree being rendered and other objects behind it (eg support for the alpha maps) and you'd also see the tree cast a tree-shadow, not the rectangular shadow of the object its mapped onto. Hope that makes it clearer.
davdud101:
Ok, that makes much more sense.
spicy:
--- Quote from: 3D Joe Wiltshire on December 11, 2010, 07:22:30 pm ---Jpegs ftw :)
--- End quote ---
I prefer PNG's over GIF's and JPEG's.
--- Quote from: davdud101 on December 14, 2010, 01:03:42 pm ---png's look so much better.
--- End quote ---
I agree, and the fact that they support transparency is a bonus.
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