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couple Q's

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hihosilver:
Remember what I'm talking about here is next generation graphics.  My computer now couldn't probably even run the games they're making these for.  That would include games like Crysis for the computer, and Xbox 360 or PS3 games.  You're right though that the best models use the lowest amount you can.  Still, you want the models to look good.  One of the major things artists look at when creating low poly models is the silhouette.  That's why you may see something like this:

This is, again, mostly for nex gen models again though, since they use normal maps now.  Normal maps are great tricks to give the models MUCH more detail than before, but the sillouettes still remain lowpoly, so artists just try to get the silhouette as good as possible with the least amount of polys.

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