General Category > ASL Scripts
BVH File Import into Anim8or
SubDrag:
Thanks, that is complicated, I'll have to try and make sense of it. FBX is left-handed, XYZ euler. Skeleton translation is relative to parent. It's probably the same as BVH, though I'm not that familiar with BVH. As you mentioned, just the last step is heavily thwarting.
SubDrag:
Hi again, I was able to get what I wanted to do, though a different way, but it is not working perfectly. I think there is a problem with your BVH convertor also, as I was trying to see if it did better. It does not do well on my BVH test.
Source:
http://www.mediafire.com/download/y78hcvzapvh4hne/animation.fbx
BVH attempt:
http://www.mediafire.com/download/i140norhf31gd48/DefaultAnimation.bvh
http://www.mediafire.com/download/49225tchu0ckdv6/DefaultAnimation.an8
My attempt (using my tool):
http://www.mediafire.com/download/k9311miosdl9d4w/myanimationconvertattempt.an8
Steve:
There are 6 ways to convert Euler angles into a quaternion, depending on the order that the X Y and Z angles are applied. Unfortunately I don't remember which order Anim8or uses! I'll post the code it uses when I get back from Italy but that won't be until mid July.
There are also some misconceptions in some of these posts about how Anim8or works which I 'll address as well. It's too difficult to write much on my tablet or I'd do it now :)
Trevor:
Ah great, I cant wait for Sub to get GoldenEye animations working with An8.
Trev
SubDrag:
That's great Steve, I'm close, but no cigar on the port! It would be great, then can get animations in, and out, of anim8or between it and FBX (At least...the simple ones I do).
@NickE, I am having problems getting your tool to work. This one crashes anim8or when converted, can you take a look:
http://goldeneyevault.com/priv/endorphintest.bvh
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