General Category > ASL Scripts
BVH File Import into Anim8or
SubDrag:
Thanks Steve, that makes sense in terms of why they are different, though I hadn't realized bone definitions used rotations instead of effective orientations.
Steve:
Well, they are both. An orientation is a particular point in time, a key. A rotation is what happens between two orientations, how motion is generated between two fixed orientations.
Trevor:
Forgot to update this when sub posted his new version of Obj2an8, it works now.
Here is a Skedar animation direct from Perfect Dark
These work with the gimble lock bones as described above.
Now, for going back into GE/PD im not sure how to do the bones. Since an8 does not suffer gimble lock it seems slightly pointless to do all the rotations.
Actually, I just tested again and this build still locks out in GUI in the YZ plane so I guess I have to make all these bones manually for new objects.
Trev
Trev
RemiD:
Hello, :)
Can somebody share alink to the last stable version of this tool (BVH2Anim8or) to convert a bhv file to a an8 file (with joints/bones and animation)
Thanks,
Claude:
The file in NickE's post dated July 03, 2015, 03:26:30 pm
is the most recent one.
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