Artwork > Finished Works and Works in Progress
Torpedoboat, "Taurus" class
NickD:
Hello,
I present you my recent work - an end of 19 century torpedoboat, designed by me.
She is mix of Yarrow and Schneider designs, customized by me at my liking.
The work is almost completed, i need to add a boat and some little details, and also finishing the painting - including textures on some details.
But I need some advise: First - is someone knows how to make anchor chains? The chain plugin didnt work properly, and i need not a straight, but curved chains. If it is possible, I want to avoid making them detail by detail on hand.
Second - I'm not satisfied from renders - the details look unnatural on this lightning, and some curved or edged details look at render only like plain colour - their edges cant be seen, no shadows or other signs showing position of the edge - for example you cant see edges on charts and flags boxes on the bridge - they look plain brown. Can someone advise me how to make the render better?
Overall look from the bow:
View from another side:
Side view:
Afterdeck detailisation - dual topedo tube, mast with crane, rear bridge with projectors and torpedo reload on a cart:
A close look to the bridge and forward 6pdr Hotchkiss guns and ammo:
Best Regards,
Nick
floyd86:
Nice work on the details. Are you going to texture it, or leave it this way? I think with textures it would look awesome!
As for the lighting. Have you tried an Ambient Occlusion pass? Using a AO-pass as an overlay will make the shadows and edges come out better. You can read some thing about ambient occlusion in this topic.
NickD:
Many thanks for the advise! I'm trying AO-pass now, but it takes too much time to render on my laptop (30mins or more, still not seeing nothing), so i will have and post the result later. I suppose these best quality renders must be done on my desktop machine :)
About the textures: I've textured some details already (wooden planks, cloth, etc.), but not everything worth full texturing, because these ships were thick painted. You can see here:
But i thought of adding some rust and identification text on the boards (like on japan pre WWII ships) so i will texture some large areas. Do you can advise me about some usefull UV-mapper program, because i want to place these textures precisely.
Meanwhile, i was able to add some new details to model:
floyd86:
What kind of AA settings are you render at? Because after half an hour you should see atleast something... :s
I think uvmapper is a pretty decent uvmapper.
and remember: even paint has a texture ;)
NickD:
Sorry about delayed answer, i was unable to write earlier.
I've tried ART Ray tracer renderer, AA parameters - 64 samples per pixel, Multy-jittered sampling method.
These options not work even on my desktop too. Anim8or stays at 25% cpu , constatnt memory size and freezes - esc key for cancelling render didnt work too.
Maybe i mismatched something, somewhere?
Many thanks for great texture link, i will use some samples :)
Thanks for UV Mapper suggestion too - i've finised the model and now experiment with the texturing, i hope soon you can see the results.
Best regards,
Nick
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