Artwork > Finished Works and Works in Progress
Torpedoboat, "Taurus" class
Arik_the_Red:
I've been watching this and enjoying the work, but not made noise until now. Looks really nice, Nick... Suggestion... If you notice on the photo of the "real boat", where you comment on these being thickly painted... there is a texture to be seen that might be nicely emulated with bumpmap. I did something similar to that for a surface of my guard tower, where I created a bumpmap by doing an HSV noise and blurring it heavily, then mucking around with contrast and brightness and getting the effect attached.
I started with a gray field, and went through the steps as below... to end up with the effect on the sphere at the final image. Subtle, but gives a bit more "realism" to the surface.
I know, Nick is the last guy I should be telling anything, but... just had to pop off ;)
NickD:
Many thanks for the advises!
The texturing seems to be ok, it was very easy to use transparent textures, when you know how to do it! Thanks a lot!
I've made first attempts to make wake and smoke, and it seems to be ok. I'll just need to perfect smoke and add stern wake, but it is now only matter of time.
About the rendering - yes, the shadows are enabled. I've added a single light, activated lights casting of shadows, but now when using ART tracer, anim8or crashes!
Using scanline renderer gives the render you see above - without shadows.
Arik, thanks for advise, I will try your method. I'm now preparing the texture in Photoshop, using your sample, so soon i will be able to post the results. I suppose it will fit great for gray (war) paint scheme, while the black (standard) camouflage will not be affected much, but here i plan to add some rust :)
I'm accepting gratefully advises, I work with Anim8or for some time, but lat weeks I learn much new things!
Arik_the_Red:
either way, I like your work, Nick! As for the bit made, color is irrelevant, the texture's meant as a bumpmap so it can be applied to any texture. In the case of that sphere, I used GIMP to make my texture and the final file was applied only to bumpmap, choosing a random gray for the visible coloring in the main Surface Properties window.
weirdguy:
Fire when ready, Mr. Griddley.
NickD:
Well, I'm done with the model. Only markings and flags left, but i will deal with them later.
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