Artwork > Finished Works and Works in Progress
The Kitties
rellik420:
that looks good. have u rigged it yet?
u might run into some deformations when u try to animate it but the way u modeled it it should be an easy fix.
one thing u might want to add is the shoulder blades cause cats move up and down kind of. so if u want a bit more realism u might want to check out the cats anatomy.
heres the 1st image i saw when i googled it. this might help explain what i mean,
rellik420:
i just pointed out a few flaws in the modeling. some of it wont even matter but i think some of it will. for instance in the neck and how you did the forepaws.
i once heard that you should always have your loops, for the most part, even. like dont have a bunch of small faces and a bunch of large faces. try and make them the same size. (i know its impossible to do that when u make different parts of the model like the face and the body. but i hope i explained myself so u know what i mean.)
i kind of drew on ur render :) but im trying to help. heres some things that i saw that could be changed. it really shouldnt take u long to make the changes and u really dont even need 2 change it unless its hard to rig it like u have it.
i hope i helped atleast a little.
CoriDavis:
It's okay, I can try to smooth things out. Yes, iit is already rigged, but I still need to make the eyes. I even have facial morph targets already. I have a thick book all about cats with a ton of charts, even one of facial expressions, it's very helpful. Also, soon I will post my test animations of my run and walk cycles of both the creature and the cats. I used the same skeleton for both, only modified a little so I could use the same run and walk cycles for both types of figures. It works well, and conveniently.
rellik420:
good job. cant wait to c it
CoriDavis:
Here's my test walk and run cycles for both Creature and Kitty. Things seem a bit off, help needed.
http://www.
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