Ani2Pov v0.92 is available:
# Warning: This version recquires the Visual C++ 2008 redistributable.
# Several bugs have been fixed.
# New file formats are supported.
# Please read the manual.
# I can't do a lot of tests. Please report any bugs.
Ani2Pov can import files from:
Common interchange formats:
# Collada ( *.dae )
# Blender 3d ( *.blend )
# 3D Studio Max 3DS ( *.3ds )
# 3D Studio Max ASE ( *.ase )
# Wavefront Object ( *.obj )
# Stanford Polygon Library ( *.ply )
# AutoCAD DXF ( *.dxf )
# LightWave ( *.lwo )
# Modo ( .lxo )
# Stereolithography ( *.stl )
# AC3D ( *.ac )
# Milkshape 3D ( .ms3d )
# TrueSpace ( .cob,.scn ) (limited support)
Game file formats:
# Valve Model ( *.smd,*.vta )
# Quake I ( *.mdl )
# Quake II ( *.md2 )
# Quake III ( *.md3 )
# Quake III BSP ( .pk3 )
# Return to Castle Wolfenstein ( *.mdc )
# Doom 3 ( *.md5 )
Other file formats:
# DirectX X ( *.x ).
# BlitzBasic 3D ( .b3d )
# Quick3D ( *.q3d ).
# Ogre XML ( .mesh.xml )
# Irrlicht Mesh ( *.irrmesh ).
# Irrlicht Scene ( *.irr ). (limited support)
# Neutral File Format ( *.nff )
# Sense8 WorldToolKit ( *.nff )
# Object File Format ( *.off )
# PovRAY Raw ( *.raw )
# Terragen Terrain ( *.ter )
# 3D GameStudio ( *.mdl )
# 3D GameStudio Terrain ( *.hmp )
# Izware Nendo ( .ndo )
The link:
http://texel3d.free.fr/projets/ani2pov