General Category > Anim8or v0.98 Discussion Forum
Anim8or Crashes while loading texture... GRRR!!!
floyd86:
--- Quote from: daniel99 on June 15, 2011, 03:28:42 am ---The reason could be the laptop configuration ?
--- End quote ---
The quality of your work may indeed differ if you show it on an other computer. It's depend on the videoquality of you screen. On some computers you work will look great and on an other less. When you go to a computer store you can see the difference between the screens when there all place along each other.
dwsel:
--- Quote from: daniel99 on June 15, 2011, 03:28:42 am ---On my laptop, the texture looks pixelate, but on the desktop computer, it look perfect. The reason could be the laptop configuration ?
--- End quote ---
You mean viewport or final rendering? If viewport then it depends on your graphic card OpenGL capabilities. Benchmark both of the graphic cards to find out what is their maximum texture size they're capable to display. I believe rendering with scanline or ART should look the same regardless of graphic card.
TheBlackHole:
--- Quote from: ADSohr on June 15, 2011, 12:23:28 am ---This must be a very detailed model if it needs such a large texture map.
--- End quote ---
Or a planet. ;)
daniel99:
Fortunately, I solved the both problems.
I was aslo able to load 10,000*10,000 texture maps.
That's great!
Water Music:
Conventional wisdom states that you should always have the dimensions of your textures be an even power of 2 (2,4,16,32,64,128, etc.) as a computer can apply them faster. Given the size of the textures that you are using you may find it useful in that regard to use 8192 x 8192 or 16384 x 16384. Just a thought.
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