Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #27: War Machine
Raxx:
Let's try to keep it a 10-second looping video. This way we don't have folks making long animations to try to make it more impressive than those who follow the 10-second requirement. Part of the challenge (for the ones who wish to animate the war machine), is to accomplish this as visually effective as possible while the model(s) are being rotated. It leads to there being blind spots during critical times during animations (such as if the front is animating while only its back is visible), and creatively avoiding those blind spots can make the turntable animation all the more impressive when done under the same restrictions as everyone else.
On that note, making the model itself obviously rotate with the camera while it's being animated is not "creative" and negates any reason for having a turntable animation in the first place :P
Even when symmetrical, having different views of a model help the user appreciate the detail and work it took to make it all the more, especially if the lighting or animations are not symmetrical.
Good progress so far, ENSONIQ5, the guns are well detailed and help make it look even more viable as a war machine (obviously ;))
ENSONIQ5:
Modelling is pretty much complete, starting on UV mapping and texturing etc.
davdud101:
cmon, Ensoniq, now i may as well not participate. 'course, that's not to say i'm giving up this early...
3Dgeek11:
That's a very awesome and interesting piece of machinery there, ENSONIQ! ;)
I might join, but this game (my brother and I are making) is keeping me very busy, along with life in general, so I doubt I'll have the time…
Have fun, everyone. ^^
dwsel:
@ENSONIQ5: The model is just... wow :o
@Raxx: Thanks for extension - this way I have some tiny chance of finishing my entry (I guess I start modelling next week and I'm coming back to exporter as well)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version