Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #27: War Machine

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Gyperboloid:
Yeap, nice stuff all.

I had system crash ( haha my computer  :D ). Lost some data which was created/edited these days. Project too  :-\. Nevermind, I didn't like it anyway   :).

There are some things I want to know. There are some bugzz ( >:( ), that just kill me everytime. I don't know if it's because of mine system or it's Anim8or's "fault". So if you have same problems, then it's not my comp.

a) When I group something and then scale it, sometimes, all the meshes just go everywhere ( pic.1-2 )
b) When I group something ( but sometimes even without grouping, just a single mesh ) and rotate it, then if I hit "undo", it doesn't return into first position ( pic.3-4 )

Gyperboloid:
And just one "clean" pic. with mili-progress   :D


P.S.: Those renders were made with a renderer I found, called Appleseed . It's open source, free  8) Renders are noisy, BUT rendering time was for everyone about 2 minutes !!! Don't need to install...like Anim8or  ;D

$imon:
Gyperboloid: Your Anim8or errors are common, so it's not you... if you want to work around the group-rescaling error, I guess you can join solids instead of group the objects, and detach them if you have to afterwards (which is a lot of work of course..)
I havent found any good workarounds, but then again I usually just 'deal with it' and move on. Maybe someone else has experimented with it and came up with an answer.
(maybe 'join solids' on all objects seperately might work? thus resetting the pivot etc... not sure)

I like your model so far! it will look awesome animated! It might need some weapons though.. thats up to you!
Good luck

Gyperboloid:
Heh, thanks, I think I will finish it . :) And of course weapons are coming, those are just unfinished " legs ".  ;)

About those errors... at least it's not my comp.  :-\ I have tried a lot, groups, meshes ( in the last pic it was just a single mesh...but still  :-[ ). I just think it's a bug ( sure it is ), as any others, but it's a very annoying one. Maybe we could find exactly what's going on, but it needs a lot of tests. I think because I do a lot of do/undo , delete some meshes all the time , rotate/re-rotate , group/ungroup , somewhere there Anim8or looses the ball  :D. And not that a lot of do/undo is by default a problem, but again because it's a kind of bug. And again, maybe we could find after which manipulation series ( grouping+/or rotating+/or ungrouping+/or joining solids +/or undoing all these e.t.c ) those errors show up, but it needs a lot of research. :-\
But as I said before , it is not present all the time, you know , only ...at the most inopportune moment  :D. We can live with that.
About join/unjoin solids, because you said a lot of work...I don't know, maybe you know that , but there is somewhere a topic ( was good one as an idea, but as a lot other here is dead now ) where kubazz said ( don't know how did he find that ) that there is a "trick", if you want to unjoin some solids go into point editor and hit "l" ( Caps Lock of ) and all the solids will be unjointed ( although you maybe want to unjoin only some and not all, but you just then join again those you need ). I were always wondering why there is no unjoin command since there is a join solids one and thats why I always were afraid of joining solids, but after I found that topic and kubazz's message , I use it all the time. And don't know how did he find that ( probably by luck, since "l" as you know is a short cut for edge loop cut command ) since, as kubazz self said, Steve didn't say about that anywhere (site, manual ).

Any way, for these things we need a new topic ( or maybe get back to life that old one ), to discuss about everything technical , do some practice stuff e.t.c ( always were wondering  / again/ why there wasn't anything "alive" such )

Uh, we are very lazy, you know ?!!  ;D

davdud101:
Tell me why it just occured to me that I'm horrible at modelling?
My final, very, very junky entry:

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