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WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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cooldude234:
Well I'm one where if I know I can get it done, and I want it done, then it will get done.
If there is a will, then there is a way, and if there is a way, THEN IT WILL GET DONE!!!

:P

For a release date, I wouldn't be able to tell you when a official release of a version i.e. version 0.1
But I will have unfinished releases to give people something to look at progress wise (other words, version 0.0.1 :P )

Currently I'm spiffing up methods on how things work.
Because I'm doing things the same way cre8or did originally (have an engine that runs the code you made), rather than an actual compiler I have to manage things like, how variables should be declared, how to manage class and structures etc. etc.

That and I'm also trying to figure out how to get opengl into a windows forum, which will defiantly come a lot later since its not the easiest thing to implement.

Currently I haven't got any of the windows stuff in (buttons, labels, drop down menus, you know the WINDOWS windows stuff), but what I do have done is bits of the engine that will run the code made in the mew cre8or program.
Does that make sense? I think it does, well I'm trying to make it easy to understand for everyone, rather than just a programers point of view.

Gyperboloid:
Hm, I don't know anything about that programming stuff, but...what about cre8or itself ? I mean, was it open source, freeware or what ? May be you could just continue cre8or ? It had reached a very good level already, so all your energy you could "put" into its farther development ! Or you just want to cre8 a program entirely your ?

cooldude234:
Weeeeell...
Cre8or was never open source, neither was the kjx engine (the engine used for cre8or), and since kappax didn't work on it at all, or even let someone else take it over, it became severely out dated.
So with all that being that, I just decided to bring it back with my own two hands and mind.

So does any one see anything that needs to be added to the list of stuff, I don't know if I am forgetting anything?


Currently Working on: Shaders for opengl (glsl)

cooldude234:
A nice small update, I got glsl shaders to work. So now I just got to do some fancy tests and figure out how to implement them into the project undead.

For those who don't know what glsl is...
These people are using it youtube.com/watch?v=Gj4vvlWuL8E[/youtube]]http://www.

For those who don't even know what a shader is...
Here is wiki for ya http://en.wikipedia.org/wiki/Shader

So with the addition of shaders, so much stuff can be added in to make things look nice and pretty.

Gyperboloid:
Emm, as I said before I know nothing about this stuff, but, have you the core finished already so you're going for details now  ???

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