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WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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cooldude234:
still got a lot to do before beta. Right now Im working on the engine, and not the interface for project undead.
Currently Im cleaning up code, and making a function that will load up models on the fly in game (Im currently compiling models in actual code which is not efficient or fast to load).

Im also doing lots of research on multiple topics, but school is taking a lot of my time away.

I just fixed some of the fixed fuction lighting issues in opengl, and made infinite directional lights.

cooldude234:
Small but somewhat big update.

Got a .obj loader during run-time to work, unfortunately its horribly slow and I have no clue why? So I am going to work on it some more, make it optimized, but I can say the code is a lot cleaner than the last version (didn't run in real time), and thus so makes it easier to fix and etc.

I learned how to access texture data directly (thanks for the help cre8oristhe/cre8orexpert  ;) ), so I can make things like a paint program if I wanted to, and things like perlin noise.

I also got anisotropic to work, so now the textures are mipmapped and don't look blurry on certain angles.

Anyways, I promised screenies a long time ago (in a galaxy far far away  ;D)

first one, I was testing loading up object files from anim8or,
The next three I modeled grass meshes in anim8or, and tested them in my engine.

cooldude234:
This one Ive been meaning to post for a while, it was me just messing around :P

cre8orexpert:
Awesome! that's all i can say :P.

ps: i'll be on msn all day, so i can help you with the .obj loading.

cooldude234:
What do you mean by wizards?

As for the flat terrain, that's just my lazy arse way of making a bunch of squares, slapping a texture on them and making a set of them side by side. You could just load a terrain as an object file, for use some algorithms that I will implement that generates a terrain by height maps or whatever.

PS .obj files or more or less just for temporary use, I will be using anim8or files in the end, might keep .obj support however.

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