General Category > General Anim8or Forum

WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

<< < (24/58) > >>

cooldude234:
Oh thank gawd,
I got a new power supply after the last one in my tower completely went to charcoal.

Now I can continue my work, resume stuff and secret anim8or projects of mine ;)

cooldude234:

--- Quote from: cello95 on July 29, 2012, 07:41:18 pm ---Well...Okay but I have been warned about etiqqete (<---Not spelled right).....Uh...k...

--- End quote ---
Well not to underestimate the moderators powers, but I actually get work done by not staying on topic :P


So quick update, got a Frame rate per second counter in!
I also have lots of issues with performance, and I'm debugging lots of stuff.
Also I am going camping between the 3 - 19 so I wont be here :P
ALSO I fixed several lighting glitches, and made ground work for simple physics (like ray casting and such)
ALSO I have a picture.

davdud101:
Man, cooldude, this is looking sweeter by the day. Just wondering, this thing does have something of a user interface? What's that look like?

cooldude234:
Well this is just the engine so far, the interface for scripting (what cre8or was) isn't actually made yet.
However I still have to address the performance of rendering object, a 1 frame per second game isn't going to be all that fun now is it :P
I know whats the issue, I'm essentially making too many calls to opengl and its clogging the pipeline slowing down everything. I just need a way to draw triangles without making many calls.

when I get back from my 2000 km trip (4000 km in total for going both ways :P) I will continue my work on it. (also I may have a another project I might post, but no promises)

cooldude234:
Fixed the issue with rendering times.
Ive bench marked this thing, and Ive rendered over 1 million polygons (1,133,179 to be exact) with 9 frames per second, and this unoptimized, as well as there is a even faster way to render polygons which I haven't tried yet.

Currently working on ray collisions (with planes and triangles), if anyone can help make me understand these things (like line plane intersections and stuff), I appreciate any help :P

Anyways here's a screen shot displaying something rendered with these new rendering speeds.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version