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WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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Thanos:
It's great! Plants are a must in all games. I hope you made the grass height adjustable, 'cuz I wanted back then to make a game with a 'Booo I'm hiding in the grass' stage :D

No avatar?! While on such a project? We should make something for you! ...an undead robin, perhaps? :P


EDIT: AAAAH I SEE A BIG GREEN WORM ON THE LEAF!!!

Thanos:

--- Quote from: cello95 on October 04, 2012, 02:13:05 pm ---Thanos, to make the grass adjustable, just make a grass mesh yourself.

--- End quote ---

common sense  :-\

Nah, I actually said that because I (erroneously) thought that the grass was made with some grass generation algorithm.

davdud101:
Hm, I second the debunked belief that grass was something determined inside the program. HintHint.

cooldude234:
Hehe, the grass was actually modeled in anim8or then looped in the engine, rotating the model here and there so it didn't look like it repeated it's self too much.

But I am working on a generation algorithm, it works the same with other plants, like trees and such.
Here's a screen of the grass in anim8or.

Thanos:
The texture makes it look very good.
If you need any tips or snippets for the algorithm, PM me... I have something in mind. (Crazy or not :) )

Unity? Not really... I once entered the site as a kid, but I soon got out, because it looked very... you know, big... and I still couldn't even handle GameMaker.

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