General Category > General Anim8or Forum
WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
Thanos:
Hey cooldude234, don't make line-plane intersections your top priority yet, I may come up these days with a .cpp containing this:
bool linePlaneInt (float3 * vert, unsigned int numv, float3 lv1, float3 lv2, float3 * intv);
The least I can do. :)
Thanos:
Here you are. :)
You'll have to adjust it to your needs before using it.
I DIDN'T thoroughly debug it, so if it doesn't work... uuh... tell me?
Thanks to Maxima for the hard math.
http://andrejv.github.com/wxmaxima/index.html
cooldude234:
I think I may have figured out something on my own, but I'll have a look at your code no matter. It never hurts to see other people's works (just realized that rhymed :P )
cooldude234:
It's been a while, and a long long month it has been.
As trying to find a job (I'm out of a paid job :[ ) has been taking for ever, I've got no money and yeah, fun stuff.
But that doesn't I have quit working on the new cre8or, in fact I just found a performance defect, and fixed it. Apparently vsync was enabled, and apparently it takes quite the resources from computers or something. So I disabled it and instantly got about 8 times the speed, and I don't really see any tearing in the screen so it was useless to use it (will still add the ability to enable/disable it though, more power to the user is what I'm thinking). Now that I have stretched out this (supposedly) short post I shall stop typing here... or maybe here.... nah I think here... <- technically that . counts as writing so I'm going to stop after this period .
Thanos:
But you are not gonna stop writing, are you? :)
We're sorry to hear you are having difficulties too.
Just crossed my mind, what method was used so for making vsync? Was it WaitForVerticalBlank or something like that?
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