General Category > General Anim8or Forum
WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
cooldude234:
Okay that makes a little more sense (I get the algorithm just not that math still :\ ).
I am using the standard xyz as the right, up, back (it makes the most sense to me).
EDIT: so why isn't it working on non 90 degree angles?
cooldude234:
Progress report, I just want to let everyone know that there is still progress being made.
I got sound working after 8 hard crucial months of trying to work on it.
So I'll be working on the sound engine slowly now. I'll be making algorithms to assist in calculating sound in 3D space. I'm also going to try to work on effects like reverb (echo) and such.
Right now there is support for playing wavs, oggs, flacs and whatever the heck you can think of (except mp3's they're patented and you have to buy a license to use it for commercial use, which is a load of bull poop I think). Surround sound is supported but just not working fully (as I'm only playing sound on 2 channels right now, having issues with my specific sound api devices on my computer).
I'm using the libsndfile and portaudio libraries to make this possible (thanks to the people who made them, and made them free!), meaning I'm processing and calculating all the wave form data myself (meaning there's a huge control I have over the audio, if I want to add reverb I can etc.)
EDIT: still stuck on collision though :S
Thanos:
--- Quote from: cooldude234 on February 20, 2013, 08:32:31 pm ---EDIT: still stuck on collision though :S
--- End quote ---
Don't worry, I'm not dead yet... I'm just a little bit stuck.
cooldude234:
When it comes to collision everyones stuck...
it's as if they hit a wall
GET IT? hit a wall, because it's COLLISION :P
Thanos:
LOL I see what you did there :P
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