General Category > General Anim8or Forum
WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
VirtuaroidPilot:
Any real news on this project? (Besides the cruel April Fool's Joke)
I would like to know when a download will be available for this. Thank god that was an April Fool's Joke, because I seriously believed that the new Cre8or would be a paid for product with ridiculous pricing. That wouldn't help anybody... (especially me)
cooldude234:
Yes actually.
Basic collision detection works now (ray triangle collision) and the GUI has been somewhat reworked as well (added layers however multiple screens with GUI's still need work). There's also been numerous of other things worked on from small things like spec mapping and multi texturing to bigger things like normal mapping and a model-texture compression LOD method thingy, that I obviously don't have a name for, that sounds overly complicated but it is only somewhat over complicated :P .
The big thing that needs to be re-implemented is scripts, once I get that working and implemented that's when the first public release will be available (mostly for debug and feedback reasons though).
Now I just need time, I worked several 12 hour shifts in a row at work this week so for the past 7 days or so my life has been sleep work sleep work sleep work and nothing but, and I probably still have a few more to go.
(also an update video is planned still, but I am also looking for a hardware encoder to screen cap without software, as well as Im probably going to move away from adobe premiere to Sony Vegas because premiere is a nightmare to work with)
cooldude234:
Also a side note, the first public release wont have a gui interface to work from (the scripting application and not the engine) because I need to get scripts fully working before I can start work on that portion. Once scripts are working the engine is fully usable anyways and I'd just prefer to get it out as soon as possible rather than waiting longer.
Basically it just means that with the first public release you will just have to type all of the scripts out by hand (which is probably what you will be doing in the final version anyways) in something like notepad. It's really not all that bad, just a little inconvenient is all.
cooldude234:
Working on something ya'll might like ;)
cooldude234:
Okay, well Unicode is working perfectly fine now. Once font rendering is redone, you will be able to have any character from any language available to use at any point in realtime.
I'm just not too sure how non us standards will far with certain things (though in theory they will still be able to type native characters in correctly).
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