General Category > General Anim8or Forum

WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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cooldude234:
Runs good on Linux, except for the depth buffer not working properly  and one small texture scaling issue.

cooldude234:
So pt 1 of my conclusion is that this application, will run on any OS (still haven't tried macs, though I do not care so much for them, mainly just Windows and Linux  ;)), but it has many troubles considering ATI graphics cards, and Intel graphics chips.

So at the moment, anyone using Windows or Linux with high(er) end graphics cards, will be able to run it perfectly fine.
So my current goal is to try and get textures working on Intel graphic's machines.

TheRetroZombie:
I remember using Cre8or. The only thing I've only managed to make on it was being able to flip a cube or sphere around on a base.

cooldude234:
I got Opengl's Built in lights to work and everything's fully functional.
Things you can do with them are quoted here...

-Create Point Lights
-Create Spot Lights
-Define size of spot lights
-Define the softness of Point + Spot Lights
-Define the colour of Lights (ambient, specular, + diffuse)
-Define the intensity of Lights
-Angle Spot Lights
-Move Lights
-Plus, all of the above can be changed anytime during execution of code
(meaning you can change any states of it while your game is running it)

*starts singing victory song from final fantasy 7*
Dud du duda, da da dada, da du dada duuuuuuu... 
[move] [move]8) 8) 8)[/move][/move]
Anyways, it's time for those famous screenshots time!!!

cooldude234:
And another one...

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