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WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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Blank Studios:
Hi there cooldude! I'm thrilled to see this project! I was one of the other mods over on cre8or Fatal-Error. I'm not about to read through seven pages of stuff, but I get the gist that there still is no website for this awesome project yet (that and a quick Google search).

I actually am co-owner of a computer repair shop in Cranbrook BC (LTB Computer Solutions), we have a webserver setup there with virtualized user accounts and a bunch of other fun stuff (including email) I'd be happy to donate a few gigs of space on our server to host your site when you get it finalized. I'll chip in a few bucks to get you a domain name too, so you'd have your own .com if you have a few ideas I'll see if they're already taken or not.

I also am quite interested in what language you are programming the new (essentially engine I suppose) in? I presume C++, I'm quite proficient at vb.net, I coded the entire Point of Sale system we use at the store, it's all tied into a database, auto bills and all sorts of fun stuff. I'm not sure how much that would help your project, but if I can help I'll certainly be happy to do so.

cooldude234:
Well there's someone I haven't talk to in a long time.

Good to see ya, congrats on the co-ownership, I hope business is good.
As for the server, it may actually be of some use, I will have to sink in the information in over the weekend, and try to figure out whats happening on this end (my friend is not getting as much computer time as usual, less than 4 hours).

Also, yes the engine is being built in C++. Runs on multiple platforms, for sure windows xp vista and 7, linux through wine, and theoretically mac (but not tested, and I don't I care about them).
To summarize up those some 7 pages of text, I'm keeping the same goal of cre8or, to have beginners as well as advanced users (in a method that will teach people about programing).
I am building my own scripting language, using my own interpreter parser and of course engine.
I am building my own shading language on top of the scripting, which essentially combines opengl 1.1 fixed pipeline functions, as well as things like perlin noises.
Supports for every key on the keyboard, plus controllers (including tilt axis, like on the ps3 remotes).
My own lighting functions (with infinite amount of lights using opengl 1.1), and the option to use opengl's fixed lighting functions instead.
(advanced) Font functions, as well as multiple fonts (at once) in 3d space and on screen gui.
And much much more secret stuff (that may be leaked :P) to come!

cre8orexpert:
Long time no see Fatal, cre8oristhe here (stupid non-sense nickname). Dude's project is getting bigger than i expected (no offenses) =P. I'm working in an game engine too, but it's for my personal use (also to promote autohotkey, language i'm using).

cooldude234:
Well my long time no talk, hopefully will get back to programming hardcore again within the weeks to come but I have got some news to share.

First I acquired a new laptop, well new to me-ish. My (very nice) brother gave me his old laptop which is major upgrade from my old one (and I'm giving my mom one of my old laptops just have to do a few part transplants with the old laptops), so now I can work away from home without having the screen fall off YAY!

Second I got some ground work done for subdivisions (looks like nothing currently, but it does do something :P)
The subdivision will have two main parts to it, a normal tessellation with lod, and a algorithm to give it the smoothed effect (like what you get in anim8or)

Hopefully I will get some screenies up soon

cre8orexpert:
That's great (i've thought you got hit by a car again =D). Hey dude, any progress in bone animation?

PS: can you send me that cre8or copy later (msn)?

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