Artwork > Finished Works and Works in Progress
new character developement
siragin:
Here is the character coming pout of sculptris. Just trying to add some detail to him. Not very good at modeling body detail so I thought sculptris would help with that.
Raxx:
Not too bad. Not sure about the scars (should probably just texture them), but the detailing is getting there. I think the musculature of the arms might need some looking at, however. Seems a tad too lumpy. Face-wise, does remind me of a teenage mutant turtle ;)
If sculptris exports only high polygon models (or at least, that's all that can be used in anim8or), I'm thinking rigging and animating him might be a bit tricky outside of some basic poses among some other issues you might run into that are similar (unwrapping and texturing, adding accessories/clothing, too many polygons in the workspace causing awkward editing, etc).
siragin:
I agree on the arms. there is a weird polygon flow in his biceps that makes it more sharp than the rest of his arm so I need to flatten that out and redo it. I'm not planning on animating him in anim8or. I usually just use anim8or for modeling and export to Maya.
siragin:
I haven't shown an update on this in awhile so here we are. I'm working on his clothing and accessories. I resculpted the base mesh in sculptris and now I think I am going to move on to texturing. Sculptris can unwrap the mesh for me and I will texture him inside of sculptris.
siragin:
Happy New year everyone. here is a fresh update. I textured the the model not really sure if I should do anything else to him. May need to re texture his shell.
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