Artwork > Finished Works and Works in Progress
So I Finally Try "Subdivision"
Water Music:
On a subtle note, when a deer is walking the forward foot slightly leads the motion of the opposite back foot: forward right foot starts moving, shortly followed by back left, then as back left is landing forward left starts moving. This gets closer into synch with the front feet moving close to the same time the faster it goes.
My take on the hair would be to take a long rectangle primitive with a number of divisions along the long axis and twist and tweak where necessary.
And a quick debate to Ensoniq5's point about tris: quads look better the smoother you want the image to look; however, since Anim8or doesn't have any creasing functions in its subdivisions (there is a field, but it doesn't seem to do anything) I find I tend to use tris in areas I want creased -> more edges = less smoothness. Sometimes that is the effect you need for certain areas.
ENSONIQ5:
I agree with WM re the method of modelling Rarity's hair, it looks more or less like a twisted ribbon, at least in this view. If you have any other views of this character (ie. if it was a plastic toy, are there any images available from different angles? The toy makers would have faced the same problem. I would check but I'm typing this at work and I'm not real comfortable surfing for images of cute unicorns... not good for my image!).
Regarding creasing in subdivisions, I normally use 'edge reinforcement' to do this. This method involves running additional vertex lines (ie cutting faces) close to, and parallel with, the line to be creased. This forces much tighter subdivision in this area allowing sharper corners at vertex points, resulting in a crease.
fromsoysauce:
I thought I was the only brony that used anim8or.
*Brohoof (^ -^)/)
Anyway, Your model looks good from the side angle, but the rest of it doesn't look round enough. If you have any of the toy's you could use them as a reference to understand what I mean.
Namely the your legs look more like triangular prisms than cylindrical tubes.
But I would highly recommend you take a look at these 3D pony models if you haven't seen them already, they would make an excellent reference image.
http://kp-shadowsquirrel.deviantart.com/art/Pony-Model-Download-Center-215266264
Another thing that bothers me a ton is the face at the front angle. You know how I said your legs are to triangular? Well your face is too spherical. It needs to converge the closer it gets to the front of the head, because they eyes should be a lot less far apart so that your pony can have stereo vision.
CoriDavis:
I finished Rarity! The hair was such a pain! and I'm sure you will all agree that I've created the worst wireframe in history. The left side also looks horrible, but I might try to fix that sometime in the future after I finish the "Mane Six"
ENSONIQ5: The hip movement in the walk cycle was just what it needed! Only I'm still trying to find that missing step.
Water Music: As for the walking, I'll probably use my horse walk cycle again instead of winging it.
fromsoysauce: Yay! (\(^- ^) But unfortunately, it's a little too late to change the shape of anything since I've already made copies and models. Also, if I change the shape of the head, the eyelids will no longer work and you know I got very frustrated getting those to work in the first place.
And the hair, I did use extruded rectangles and it worked. It was just really time consuming.
fromsoysauce:
If you say so, but I do feel a need to tell you that the face is done so strange on your model, and it bugs me a lot, and fixing it would be more than worth it.
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