Artwork > Finished Works and Works in Progress
Procedural animation
dwsel:
Just a quick sketch that really took longer to render than to setup. It's animation morphing based on expression sine function of time + offset. There are a lot unexplored possibilities in animations based on ASL expressions!
CoriDavis:
Ooooh *is hypnotized* I wish I could figure out scripting. I could do a lot with it
dwsel:
--- Quote from: CoriDavis on November 12, 2011, 11:17:33 am ---Ooooh *is hypnotized* I wish I could figure out scripting. I could do a lot with it
--- End quote ---
Haha, I caught myself wasting my time by staring at it for a while as well ;P
Gyperboloid:
Cool ! How did you insert the cubes, copies or ( more sure about ) 1 by 1 ? And how did you set them on a circle ?
And I think two of them ( see screenshot ) have the same phase ( move up/down together ). And I think that's because the settings you added are for one less cube. So if you remove one of them ( from the circle ), maybe then it would match.
And yeah, scripting is power ! Still can't find time to start learning it. :'(
dwsel:
--- Quote from: Gyperboloid on November 12, 2011, 04:15:30 pm ---
Cool ! How did you insert the cubes, copies or ( more sure about ) 1 by 1 ? And how did you set them on a circle ?
--- End quote ---
I made single cube, shifted it in point edit mode on x axis off the center, copy paste it and rotated it from menu by 15*, then selected both and copy paste and rotate by 30*, and so on. Then I made that many morph targets as many elements I had, in each morph target I had single element stretched (I pushed vertices in Notepad). I imported object to scene mode and assigned to each morph target an expression.
...but there is a quicker/simplier way...
Make one object (shifted from its pivot point) with one morph. Import n-times to your scene and rotate each copy by 360/n. Assign expression to each target morph.
--- Quote from: Gyperboloid on November 12, 2011, 04:15:30 pm ---And I think two of them ( see screenshot ) have the same phase ( move up/down together ). And I think that's because the settings you added are for one less cube. So if you remove one of them ( from the circle ), maybe then it would match.
--- End quote ---
You have good eye. I did not noticed it earlier, but I think I know where it comes from - I simply must not have taken into account PI while calculating offset, and there are 3.14159 of repetition instead of 3 repetitions ;)
--- Quote from: Gyperboloid on November 12, 2011, 04:15:30 pm ---
And yeah, scripting is power ! Still can't find time to start learning it. :'
(
--- End quote ---
I feel the same pain. I should learn more how to script graphics, and I hope one I'll make more animations of this kind.
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