Artwork > Finished Works and Works in Progress
Mission Backup Earth - the TV Series (hopefully)
ENSONIQ5:
Thanks for the feedback Raxx. The wall texture has been giving me considerable grief. The colour change has made it look more like moulded concrete than insulative padding, I think the problem is the 'shape' of the texture itself. I also liked the warmer look of the orange, although this is an industrial complex it is also the temporary home of the occupants and for a short time at least will provide protection to the crew after the cataclysmic events of the storyline. I think it should have a more 'nest-like' feel to it, not exactly homey, but not cold and hard like a subway tunnel either. It's a tricky mix and I am hoping that more human stuff like photos stuck to walls etc. will help the scene in that direction, along with a rethink of the wall texture.
A note on the materials: The construction materials of the base would be mostly sourced on Triton to reduce overall transport bulk. Exterior (non-heated) structures will be made predominantly from fibre-reinforced ice, which at Triton's extremely low temperatures would be as tough as concrete (Mythbusters 'ice-boat' episode is an example of the strength of reinforced ice as a construction material). The ice is most likely frozen ammonia and methane rather than water. Of course other materials would be needed, but my feeling is that familar metals such as steel and iron would be sparsely used outside due to their extreme brittleness at such low temperatures. Nano-engineered materials would most likely be used as replacements. Interior walls might be constructed from a concrete-like material sourced in part from local materials.
Arik_the_Red:
A new member that specializes in after-effects in video production gave a go at Tony's render of the interior... Check it out!
dwsel:
Colours look better indeed, but more contrast caused hard shadows to be more visible. I believe that in final rendering lamps should cast soft shadows.
As for model - have a food can ;)
It CAN be nice prop for the kitchen. So far label does not contain any text and it's lazily wrapped around, but I imagine it can have text like: 'Protein mix NO.7' in 'Stencil' font and space company name. I added other textures, but I believe you can solve it much better with procedurals. Can has a ridge in the middle of the label that may be easily removed. For distance view subdivision level of 1 is fine, for closeups i suggest 2 instead.
Arik_the_Red:
dwsel... I really like your "can do" approach :D Welcome to being an official member of the team, courtesy of actual contribution ;)
Nice cans, by the way... have you ever tried to sell them on turbosquid or somesuch? Too, there's a website I dabble in - sharecg.org - which has people create accounts and upload files and receive payment based upon numbers of times viewed. If you are into making items like this, it might actually pay off (eventually)!
ENSONIQ5:
Heh heh... 'Nice cans'! That's a phrase I never thought I'd read on this forum! Sorry, dumb sense of humour.
Excellent work dwsel, I will certainly incorporate these into the scene. The overhead lights are casting soft shadows in the scene, the hard shadows on the floor are actually being cast by the sun through the triangular windows to the camera's right. This external light is a remnant of the external scene; the internal scene was originally a copy of the external scene to ensure everything lined up correctly. At this stage I don't know whether final shots will be daytime or nightime, when that is finalised the entire lighting setup will be adjusted accordingly.
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