General Category > General Anim8or Forum
Inverse Kinematics
flametiger74:
I was looking at the manual today and it says that the Inverse Kinematics button is blocked out b/c you can't use it yet but in 0.95 and 0.96 beta it's enabled so what's happening? and how does it work.
Steve:
It's not working well enough to enable. I'll give it another try sometime ... don't know when yet.
flametiger74:
What does it do anyway.
RudySchneider:
The web is your friend. Just type "Inverse Kinematics" into your web Search window. For instance, here's a Wikipedia link:
http://en.wikipedia.org/wiki/Inverse_kinematics
sagedavis:
hmm, I thought that IK was already there sort of. Isn't it the process that we envoke whenever we use painted weights? How the skin moves around the joint and so on? I understand that it also allows for other things greater than that but is that not one of the basic functions of IK?
Just wondering cause that wiki isn't exactly clear on it, and most IK sites that I have read are rather wordy and confusing as well.
Sage
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