Artwork > Finished Works and Works in Progress
Need some HELP
CoriDavis:
they don't mean the same thing? well... what I mean is the cheeks take a really steep dip when they meet the beak. That should be way smoother and I do mean more spherical, mainly from the front view
davdud101:
I get waht you're saying now, how they're "sharp" and edged. I'll give it a try, but I feel as if his cheeck will end up being huge if I did it.
Btw, what I meant was make the cheek just a straight-up circle from the side view, vs make the whole cheek an entire sphere.
rellik420:
sup dav. the model itself looks pretty good. im wondering how your going about making it though. what technique your using. to me it looks like u made a bunch of spheres and manipulated them. what ever u did it worked out pretty good.
when u post a wireframe, you should have the shaded surface and lines visible. you really cant see what your doing in a subdivided wireframe like that.
keep it up though dude and post some more progress.
davdud101:
Yo rellik, haven't seen you around a in a lil while. So to all, I haven't been in frontof a computer for several tens of hours (I'm on mobile at the moment), but my latest progress has been the completed arms and a lot of the shell. If you guys can follow the links in the pics (IF, idk if it's possible...) you shouls be able to go my Anim8or album and see them. If not, I'll bw posting them early this upcoming week.
davdud101:
Finally got dem rendahs.
(BTW, I know the shell's bumpmap look pretty cruddy, anyone ot a fix? Additionally, is there any possible way to render bumpmaps in Art, or will I have to model the ridges?)
OH yeah, I also was wondering how I should do the shell texture, so if there're any ideas on that...
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