Artwork > Finished Works and Works in Progress

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ENSONIQ5:
That does look good, and I like the idea of using the environment map with an ART-render-derived image.  Although it won't 'interact' with other elements in the scene it is a good solution where render speed is of big importance, such as in a game engine.  The render attached is essentially the same scene as the previous ones, though I had to recreate the grain texture to a much finer level since it isn't possible to rescale and tile a spherical UV map within Anim8or.  This is a one-pass render from Anim8or with no post production, I think the best paint effect would be from rendering a number of layers and combining in post.  Tedious in an animation but probably the only way to get a truly realistic appearance in Anim8or.

dwsel:
I attached Ensoniq's carpaints (blue and black/gray) as environment map.

For transforming further materials, please check this tutorial: http://www.cgnotebook.com/wiki/Create_an_HDRi_Light_Probe

Also here's my try at single layer/no postpro carpaint rendered with ART:
+ fully tweakable colours (also diffuse and specular maps can be used)
+ quite correct look
+ studio environment
+ reacts to additional self illuminated plates and additional lights
+ easy to use (import object, place in the scene, apply material, focus light and camera on object and render)
- tightly bound with environment map (you may change maps to other 'studio' type)
- better to use for stills because takes a lot of time to render
- depends on number of samples



megapheesh:
dwsel, do you think that application could apply with a more complex shape than a sphere? Ive experimented with all the files attatched in this thread and the problem i have encountered trying to texture this body is that its very hard to mimic reflection on a subdivided mesh this large.. the body is in 2 pieces (right and left)..
 i would like to send you the file with the car in it and see if you could apply your method and provide a trial render, if you would accept of course :D 

dwsel:
@megapheesh:
Which one are you trying to apply? Would you like to see how to use attached studio or just environment maps?
Feel free to attach your model in this thread, or if it's too big to be attached you can upload your model to some file hosting and provide link, so we'll see what can be done to make it look great ;)

ENSONIQ5:
Attached is a go at applying the dual layer paint to a car body.  I did make some alterations to the material, however.  To apply a bump-mapped material to an irregular object requires UV mapping to prevent texture stretching, and while that is not a big deal it means in this case that the map itself would necessarily be a very large file, so there is sufficient resolution to give a fine, 'orange peel' appearance to the under-layer.  For the attached example, I changed the under-layer to have no bump, but to have a rough glossy reflector attribute (rough=15, Kr=0.5).  The lacquer layer remains unchanged.  Although this method does not require UV mapping be warned... this image took over 10 hours to render on an i7 2600!

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