Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #29: GIANT ROBOTS!!!

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headwax:
Great choice Raxx, this looks like a fun one for people of all skills I think - non organic comps are the way to go maybe? Now if only we could get that dang registration thing fixed...

Raxx:
Nice start guys, it's starting to look like a garage full of robot parts in here ;)

Well, I'll add my own. Mine's a poor start, I'm feeling out a bit of modeling in Autodesk Inventor so that I can make the parts printable and the joints work in real life, so this arm is the first test. If I continue using that software, I'll probably use it only for the moving parts and then do the rest in Anim8or...

As for the registration deal...well I have a feeling that'll get fixed soon :)

Tof:
Very nice ideas to see here! It's now time to me to stop work, and go back to anim8or :D (for my boss: if you read this, my work is already done ;D). I hope I'll have time to finish something...

davdud101:
Whoa, Arik, that looks great, even if it's only that one piece!
And Raxx, it's a sweet start, and seeing that that's just the beginning, I can't wait to see it when it's finished!
 
Here's my (almost) latest work.
(See a couple posts ahead.)

As you can see, I pretty much ditched the entire 'fat robot' design  in favor of a bit sleeker, more defined body. Looks better, although the head doesn't seem to fit quite right...

Oh, yeah, Raxx, I wanted to ask, based on the quite minimal rules to this challenge, could I use programs like After Effects to do stuff like motion blur, bullet, hits, etc?

Raxx:
Lookin' good so far davdud101. The head suits the body fine, in my opinion, though if by "fit" you meant meshing, then I suppose it might not be 100%

As for post-processing in programs like After Effects, there is nothing wrong with using that in this challenge.

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