General Category > ASL Scripts
I'm working on an XSI export script modifying Raxx's BZII X exporter script.
lppena:
Raxx, I think the XSI exporter is more work then it's worth. I'm using the X exporter you fixed up for me and it converts the X model to XSI beautifully with 3D Exploration. Here's a screen grab from BZII showing an object complete with the texture on it. What I plan to do is create the geometry in Anim8or, group everything together and import it all into Truespace to properly link all of the parts together for BZII and export that with my TS X exporters and convert that to XSI with 3DEX. It works well as I can do animations and edit the UV map all in TS.
PS: I plan to continue monkeying around with the existing XSI exporter you created and attempt to get it working someday as I learn more about writing ASL scripts. Thank you for all off the time you spent working on the XSI script, just to let you know your work was not just a waste of time. I think the problem itself is with the old version 1 XSI format in general rather then issues with Anim8or.
Raxx:
It's possible to automate all of the linking when exporting the file, by making it organize the frames based on the names of each object. However, unless the textures start working then there's not much point in implementing it.
If you ever get the XSI export script working with textures then the linking would be the next step, so then you'd have a one-click solution for everything. Unfortunately I don't have the time to learn the ins and outs of modding this particular game so that I can do it myself, so at this point the progress of the XSI script is all on you now. Good luck!
lppena:
Thanks Raxx. Do you think the same thing can be done on the working BZII X exporter you fixed up for me? That would work for me and the textures are working on that script. Also, can the X script be revised to export the animation keys out of Anim8or? I still fiddle with the XSI exporter script but the X script is a better option at this point. I'm sure that other A8 users could use an X script that supports proper object linking and one that can export animation. I looked at all of the existing X export scripts, but none of them support animation in their current form.
I could do most of the work and testing if you could post some code examples for me to paste in the existing BZII X exporter. Are there any existing A8 exporters that currently support exporting animation? I've started making models in Anim8or grouping objects, exporting them to X and importing them into Truespace for linking, texturing, and animation.
I plan to modify an existing script for exporting Caligari COB or SCN model files when I get a hang for modifying existing scripts. If it's okay I mostly want to ask questions as I progress in my knowledge of how to write scripts for Anim8or. The best source of basic script information seems to be the HTML scripting language link, but your feedback has been very valuable in terms of answering questions about what A8 is capable of doing. To date the X format has served me well in terms of Battlezone II model creation. I've tried making plugins for Truespace, but it's even harder then Anim8or because I need a C++ compiler and more programming knowledge then I currently have. Anim8or rocks with it's use of the ASL text based scripting. Leroy.
lppena:
I think I figured out how to link objects together in a hierarchal form that BZII can read properly. I attached a copy of the revised XSI script. All I did was copy a section from under $childshapes to an extra entry under $shapes. Could someone take alook at the script and help me understand what I just did? Thanks, Leroy. I still need to test it out in BZII though.
lppena:
The XSI exporter seems to work minus the missing texture issue. Here's a screen grab of my first tank model with working weapons. The tank is rather simple and a bit large, but she works good in game. Special thanks to Raxx for making it happen. Leroy.
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