Artwork > Finished Works and Works in Progress
Spooky roof WIP
Modeler_in_the_Myst:
Isn't it a bit steep then to be walkway? I've never seen a just a straight up path at that angle. It's either curved, so it arches, or it has steps.
Raxx:
For all intents and purposes, it fits. If fromsoysauce was trying to shoot for complete realism, then I don't think we'd be looking at cartoon-style characters, girls with wings, monsters, and demonic structures.
Is this being made with Game Maker, using rendered sprites from Anim8or, like what I'm assuming you did with your Bullet Life game?
fromsoysauce:
Going further than Raxx. It's not just unreal, it's a video game. It's steep for two reasons.
1: It forces a low angle, making the second character look more intimidating.
2: That's just the way the map is when you do the actual boss battle with this guy.
The map is designed to maximize the bosses fighting abilities.
Raxx, hey someone remembers my work, awesome. Yes It's still made with GM, but no not like BL. BL was drawn using GM's built in d3d functions. This time I'm using the U3D dll, so everything is drawn out with real time 3D models.
I wanted to take advantage of that fact too, so despite the game being played only on the x and y axis. the way the worlds are designed there is quite a bit of 3D possibility to explore the environment in 3D (2.5d gameplay you could say).
But to give you an idea, here is a screen shot of the same situation as the above render in actual gameplay.
If you wondering why Siiya keeps on changing colors, it's just something she can do (like a chameleon).
Modeler_in_the_Myst:
OK then, gameplay is gameplay.
Hmm, it's probably a work in progress, but maybe bake in some extra shading on the badies textures?
Right now it looks both a bit noisy and samey, as contradictory as that may sound.
I am sorry if I am sounding too negative.
fromsoysauce:
You mean in the anim8or render, right?
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