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Spooky roof WIP

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cooldude234:
Raxx, good explanation



--- Quote from: fromsoysauce on March 23, 2012, 01:03:43 pm ---2) It makes them appear flatter, and I was wanting to give them a more 2-D appearance, and I'm trying to make the graphics look kinda like a Saturday cartoon.
--- End quote ---
Do you mean cartoon, or animation?
From looking at your screenshots, you have no contours on your characters, which makes it a lake of cartoon style, however it does look similar to different styles of animation.

fromsoysauce:
First of all Danman (that is it's name) is actually not one monster but 8 monsters working as one.

The individuals are known as Darkclaw, and they look like this:


For the most part, the monsters in my game do follow the principal you have explained.

This one however, quite frankly that was the effect that I wanted to accomplish. I wanted it to be a monster that you couldn't really tell the form of. I thought it made it look more mysterious. Plus the fact that the only thing your for sure of is the large claws makes it look more frightening.

cooldude, that depends, personally I find that the concept of applying cel-shading to a 3D model in no way resembles a cartoon look. It doesn't make it look drawn, it just makes it look cel-shaded. The particular cartoon look I'm trying to get is more or less that of MLPFIM.

cooldude234:
I never mentioned cel-shading, I just said, to make it look like a cartoon, you have to have a thick contour (in other words, really thick (usually) black lines defining its edges).

The style like yours is less cartoon, but still much like some 2d animations I know of.

fromsoysauce:
Well the idea is simply to make the graphics look flatter, so as long as it accomplishes this, that will be enough.

Alright guys *drum roll* here is the trailer! :
&feature=youtu.be

And here is more of a 30 second commercial like thing that uses just the anim8or render:
d=1

davdud101:
MY GOSH.... This game would just be incredible on iPod and other mobile devices- I'd be willing to pay a buck or two for it, it looks that good. WHat's your overall goal for game making? Cuz I think you'd fare quite well in the business... perhaps you and I could collaborate sometime?

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