Artwork > Finished Works and Works in Progress

Rainbow Factory

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ENSONIQ5:
The radius settings should be able to give you the effect you're after, but they do require a bit of trial and error.  Basically, the light will have maximum brightness when illuminating anything inside the inner radius, and will not illuminate anything beyond the outer radius, with a linear reduction of illumination from the inner to the outer radii.  The challenge with this image is having the coloured light illuminate the cloud room sufficiently to be visible, while avoiding the bleached effect of having six coloured lights combining into a single super-bright white light on nearby objects.

One suggestion would be to reduce the brightness of each coloured light to about 15% or 20% and initially set both the inner and outer radii to the same distance, which should be approximately the distance from the centre of the spectra tubs to the cloud room.  Adjust these radii in or out until the light hits the cloud room fully, with both radii the same the light should hit with maximum illumination or not at all.  You can then reduce the inner and increase the outer as required until the fall-off looks correct across the floor, and adjust the brightness of each spectra light up or down as required to remove the bleaching effect. 

You might also need to check the cloud room material settings, possibly there is insufficient difference between the Ambient and Diffuse settings or the Specular value is set very low, as the floor around the pipes is far less illuminated than the pipes themselves.

CoriDavis:
I fixed it. I guess my radii were still too big. They are now set to 25 and 60 and this is how they look now.  They seem to be killing my overall infinite lights though.

This is when I really wish Anim8or had particles.  My clouds look so flat compared to the detailed machine.

CoriDavis:
More updates: Started working on the scenery.  I added lights and some platforms, and pipes (that aren't connected to anything) all around for filler.  For the lights I added a red hue to make it look more evil (for Fromsoysauce) and only the front two are casting shadows to avoid too much work for the renderer.  I should probably add a few valves here and there on the filler pipes.

ENSONIQ5:
Looks great, the glow from the spectra tanks is excellent.  The random pipes work well to both define the space and enhance the industrial feel (random pipes is a great effect - pipes seen in the original Star Trek series on the Enterprise set were often labeled 'GNDN"... 'Goes Nowhere, Does Nothing"!).

3Dgeek11:
You know something, Cori? You're brilliant. :)

Really, I've silently lurked around the forums and seen your work, animations, models, you name it. You've got a great eye and some real talent.
Just want to emphasize the animation part, you can really go far with that if you work at it. Your last few animations have looked and… animated?… very well.

The progress on this is wonderful. That last render looks amazing IMO.

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