Artwork > Finished Works and Works in Progress
New project, the Terminator series
weirdguy:
Spent the afternoon mocking up the Flying HK from the first terminator movie. Man, that front section was a lot tougher that it looks.
I also found some good reference pictures of the various endoskeletons. It seems the best place to find pictures is of high grade toys.
ianross:
Looks good, look forward to seeing you texture this?
weirdguy:
Yeah, but I have to admit that I'm a bit stumped. I am not sure how to texture something that is supposed to be chrome.
weirdguy:
Ok, so I figured out the Chrome texture process of Anim8or, or rather the "cube" texturing. A sky, four horizon pics, and a ground picture to make the chrome.
And it looks terrible. Full on chrome is definitely NOT the way to go.
What I think I will do is...
1. Hyper detail the model with full blown panel lines and vents in actual 3D, use a very basic texture on each part, then take some renders of the top, sides, and bottom of various major bits individually.
2. Using MS Paint combine those pictures of bits into some textures.
3. Go back into Anim8or and go back to a lower detailed model and use those detailed pictures as the texture of the final product.
Why do this? Well, I'm terrible at painting, so I may as well make the 3D work for me as my "paint" and reverse engineer it into texturing.
kreator:
use attributes for chrome.
Material Editor
set specular to anything from 0.60 to 1.00
click attributes tab
Click new
type in top box specular
click string
type reflection
render with ART not scanline
You need something to reflect either in background or other images...like so
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