Artwork > Finished Works and Works in Progress
Stocking
Airedale11:
Oh, I see, thank you.
Unfortunately one of my subdivisions can't be turned back into meshes. Specifically, the ears. I had to make new meshes out of the subdivisions to be able to mirror the ears. If I'm not really making any sense I've attached a picture.
Edit: Oh, and also, is there some way to make the eye textures be affected by "natural" light? They have this strange glow to them as anything in the program does with a custom texture.
Thanos:
Well if you really need to un-subdivide a mesh like the above, maybe kubajzz's unsubdivision script might help (not always a guarantee, but here it is: http://an8.the-meadow.net/Com/ASLTopic/unsub.zip )
Are you familiar with ART and its attributes? ( http://www.anim8or.com/download/preview/art_raytracer.html)
Maybe after ART rendering with attributes at the eye material like i.e. class glossyreflector, Ks of 0.7 (<--play with this one!), roughness of 20000 or so could make a more realistic effect on the eyes. Also try lowering the diffuse and/or ambient and raising the specular, and making the eye bulbs slightly curved (to make a wet shine effect).
There are a lot of things we can do with rendering, but this is a lot of try-and-error. Although I think it's worth to familiarize with.
[EDIT] Hm, I think I'll try making some tests myself by applying a white texture on something and I'll tell you. I'm also curious :)
[EDIT 2] Whoa, mistake. Keep the diffuse near 0.9-1 :P I'll do some more tests.
kreator:
--- Quote ---Unfortunately one of my subdivisions can't be turned back into meshes
--- End quote ---
You can get them back to meshes Double click on the subdivision then change the Working Divisions from 2 and 3 back to 0 and 1 Click OK. However you will need to go back to the menu and in BUILD select "Convert to Mesh"
You can even Mirror Subdivisions with The Universal Mirror Script which is a very useful tool in my arsenal!
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Thanos:
:o this is my 50th post! I am now a junior member! MWAHAHAHAHAHAHA <-- evil laugh
So, here you go.
I rendered an object with white texture applied, diffuse at 0.9 (I think - didn't save it), attributes applied as of above. (matchk1.jpg)
Then added a big white ball... (ballfromabove.jpg in passmetheball.zip) and rendered (matchk2.jpg).
And then I added two more big white balls, (itsrainingballs.jpg in passmetheball.zip) and rendered (matchk3.jpg).
Play around, ART is fun.
Arik_the_Red:
Coming out of the woodwork... Ohhhhh, I need to scratch off my rusted tools... can I try?
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