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New Idea, New Team

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DressedForSucess:
Hey

Im a new user. My name's aaron Gwynaire. I'm sixteen, from the UK, and i've been using Anim8or since i was about thirteen - and have attempted to create some games from using the software. I got close to completing one once, though failed.

I was wondering if anyone would be willing to be put some of their time and effort into making the graphics for a point and click Myst/Riven style game ... I have an idea, a storyline, and some conceptional art.

If anyone could help me out or are at all interested, email me or simply post a comment :)

aaron_gwynaire28@hotmail.com

Thanks

3D Joe Wiltshire:
well i'd be interested in seeing how this developes, but my skills as a modeler are somewhat...lacking, i've played myst 3 so i know what you mean, i have however recently modeled a kind of spiral staircase in a myst type style, it's attached, it's not much, and it would need to be refined, are you interetsed in using it?

great idea for a project

(i can't really draw concepts either, or model on demmand...)

DressedForSucess:
Heyy

thanks for letting me see your staircase :) i like it. Its not yet finished, but i like how you got the parameters and everything else in perspectivea nd correct :)

as i said, ive tried making games before - im not good at coding. I tried DarkBASIC and the only software im able to use is Adventure Maker which does ita ll for you. Look it up :) its great stuff for constructing simple Riven puzzle like games :) I find Anim8or a great and easy tool to use for modelling Myst style graphics as well, for obvious reasons, one being rendering 2d flat images.

Im currently studying A levels (music technology, english lit, art and film studies) so at the moment, im unable to concetrate on creating really detailed graphics as i would like to :(:( All i can do really is come up the ideas and concepts, unfortunately, nd perhaps have a bit of a go on the art and graphics. Im also writing a book at the moment - currently at page 560, manuscript pages. So, being able to create a storyline for the game wouldn't be too difficult. Though i understand it would be the puzzles that would be the real attraction and the whole point the audience would want to play and purchase the game.

A good indepentedly designed game is RHEM I, II and II by Knut Mueller. He has a website for the games.

If anyone still wants to help me, then please reply :) or email me, and ill send you some of my graphic art designed using Anim8or:)

Programmers, graphic artists, anyone who would want to be in to designing perhaps a rather basic puzzle game for distrubution and selling on the internet ...

Thanks

spicy:
I have played Myst 3 and enjoyed it, a real good game. I was just wondering, what is the storyline about. Thanks...

DressedForSucess:
Yeah. Myst Exile is fantastic :) Adventure Maker is a great construction tool which does allow you to create either point and click still image games and panoramic 360 degree games like Myst 3.

Its a rough idea. It might be targetted for a younger audience as an educational learning program ... I think a game like this would sell pretty well, though it will have an atmosphere similiar to the myst games.

Heres a quick synopsis i wrote down today after brainstorming :) i have also drawn some conceptional art ...

SYNOPSIS

Kiefer Donald has lost his son. He suspects a kidnapping. Little does he know that someone from another world has done this crime … Kiefer suddenly finds himself in a cave. A dirty wet cave. From here, there lies … some sort of … cart. A lift? On entering it, you are automatically driven up, up, up, up – where your journey begins.

You are Kiefer. You must explore three worlds, three places, and solve puzzles in order to survive. Only too soon do you realise your son has been here. He has left clues. But not enough. Then, you realise he is not the only one who is in trouble – in each world there are video messages. Some of them are very old and corrupted. There's someone else and he needs your help! He mentions a boy – kiefer’s son!

Explore the worlds to discover two things. Two very important things. A password and a key. Each key opens the doors to the next world, each password opens the gateway on the rail tracks to enter the portals.

Once you have explored each world and reached the end of the bridge, Kiefer's son is but a few metres away in the tower – a broken bridge; another puzzle. But have you been mislead? All this way? What really lies in that tower? Do you dare find out?

Two rockets are seen in the distance. Will you leave on one of them?
Rescue Skigh. Bring him back home. Keep your wits about you, use all your intellect to your advantage, and good luck

Its very rough. I have only created the idea recently.
I think the game is going to be called SKIGH and will fit in nicely with a larger developed game concept entitled Seachild which i failed creating last time due to taking too much time on graphics ...

This game SKIGH will be more basic and shorter, i hope, yet will still be full with enough puzzles to keep the audience entertained.

I can compose the music but audio will be another issue




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