Artwork > Finished Works and Works in Progress

New Idea, New Team

<< < (12/32) > >>

spicy:
Good pics! Excellent work m8! Fantastic work! Are you using the new ART Ray Tracer to render these images or Scanline? And you say you use Unwrap to texture it? I might take a look into that my self. This game will be a success DressedForSucess! Clearly you are dressed for success! I have just come up with a new building idea that I am working on which looks pritty cool. I have updated a picture of the Avenic Planet (Lowered the Ambient, Specular and Diffuse value, to make it more spooky and scary looking). And sorry I don't have MSN but I do have Xbox Live (If you have an Xbox 360). Anyway keep up the good work!

DressedForSucess:
Cheers for the comments :)

Im just using v95Scanline ...  i will experiment with ArtRacer soon hopefully. BUT i might actually use PovRay to render my scenes:) Its a fantastic renderer ... Never used it, havent tried it out yet, but the images created are lush ... Theres a software on the resources page on Anim8or website which converts an8 files to povray compatible ones ... I think its called Ani2Pov :)

Lol call me Aaron :P Its weird someone calling me by my username ahah ... which is also my bebo name :)

Yeah. Your work sounds good 2 :) Would love to see somne images xD

Ive added a new render :) Its one of the railcarts rendered with shadows etc. You think it should be more metalic?
It wont be used, because after exiting the second world, the player will find it toppled over, after Vaughan discovers the player and gets a little annoyed :P


DressedForSucess:
I have been experimenting ....

Which railcart design is better, A or B (in the picture) and why do you think so?

Im not too sure which one to use

B will be a rotating chair which A wont. Polygon count in chair A is also higher, which might slow down rendering considerably.

Theres going to be two of them. I tried combining both designs in the image and i did two of them and anim8or shut down when rendering, due to such a high polygon count probably :(

3D Joe Wiltshire:
i prefer b, i have posted the reasons in the other topic though   ;)

looks like it's coming along! really professional looking

DressedForSucess:
Thanks for your help :) Ive gone with B too :)

I have been modelling The Plug Tower today ...

I have used an interesting transparency texture technique (so it looks like there is more than one texture ...)

The images are attached ...

:)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version