Artwork > Finished Works and Works in Progress

Trying different methodes for making reusable level design assets

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fromsoysauce:
A lot of it has to do with the fact that they are appropriately spaced to optimized level design. Aaron runs fast and jumps high.

Also, I'm pretty sure you mean "definitely".

cooldude234:
I'm not sure if it would look better or not, but I'm wondering what it would look like with the textures scaled smaller (or higher resolution to make the pixels smaller). Just wondering, not trying to throw you off or anything ;p


--- Quote from: fromsoysauce on November 26, 2012, 12:07:30 pm ---Also, I'm pretty sure you mean "definitely".

--- End quote ---

Weird, my spell checker didn't catch that

fromsoysauce:
Defiantly means "rebelliously"  Soooo:

--- Quote from: cooldude234 on November 26, 2012, 12:40:11 am ---I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )

--- End quote ---
LOL!

If it was more detailed it would prolly just look a lot more grainy.

cooldude234:

--- Quote from: fromsoysauce on November 26, 2012, 07:49:18 pm ---Defiantly means "rebelliously"  Soooo:

--- Quote from: cooldude234 on November 26, 2012, 12:40:11 am ---I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )

--- End quote ---
LOL!

If it was more detailed it would prolly just look a lot more grainy.

--- End quote ---

LOL, you just made my day :D

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