Artwork > Finished Works and Works in Progress
speeder WIP
lppena:
Starting to look better try adding a level of subdivision to smooth out those hard edges.
davdud101:
Yup- I'm a big advocate of using the Edge Properties dialogue, too. I think it'll make this model even better yet.
Deepthought:
So just subdivide the front part with shift-u?
Deepthought:
I tried the whole thing. You don't want to know what it ended up looking like.
RudySchneider:
"Good" subdivision modeling can look real nice, but it takes a lot of practice, and you need to understand how edge-loops work and where to place them. Otherwise, models DO end up looking like disjointed blobs. Of course, smooth subdivision modeling also usually means the polygon count goes up, which leads to longer render times. But it can be well worth it.
If you're interested in subdivision modeling, I suggest you practice with some simple models to get acquainted with subdivision modeling, and I think there are actually a few Anim8or-related tutorials for it.
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