General Category > Anim8or v0.98 Discussion Forum

suggestion:morph targets in the sequence editor

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Deepthought:
It should be possible to control morph targets in the sequence editor instead of just in the scene editor.

johnar:
Hello there Deepthought.Not sure how much of an advantage having morphs in seq mode would be. They could be used for tweaking of skinning issues, but i'm wondering was there any other reasons in particular that made you think of this.?
 Morph targets added in scene mode can be copied and pasted just like any other keys.  So repetitive morphs can be copied singularly or in bulk, and pasted just as you would be copying and pasting the sequences themselves.
 

Deepthought:
Say I have a sequence where my character's aiming a gun and he closes one of his eyes. It makes more sense to be able to put the morph target in with the sequence instead of having to add it in the scene every time.

johnar:
Never thought of that one.   ;D

Deepthought:
That was just a random example, but it would be good for something similar.

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