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RIBRobin Toolkit

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Raxx:
Thanks headwax!

And on that note, I just released v0.2a!

It's getting harder to manage the scripts because there's so much stuff in there now. I think I'll take some time off, clean it up a bit, and reorganize the shapes so that they are more intuitive to use.

cooldude234:

--- Quote from: Raxx on March 31, 2013, 12:57:34 am ---It's getting harder to manage the scripts because there's so much stuff in there now. I think I'll take some time off, clean it up a bit

--- End quote ---
Been there ;) Oh wait, I still am :P

kreator:
Whoa! The latest version of RibRobin Crashes with me Raxx!!
When I save the file it just sits there  Bringing up Task Manager has 100% CPU useage on both threads and cannot get out of it!


--- Quote ---Download the Toolkit using the link in the Release log. The .zip file will include multiple .a8s (Anim8or scripts) files, folders, .sl (shader) files, and Convert.exe (converts image files). Delete ALL previous versions of RIBRobin completely! Then extract the entire contents of the folder into your Anim8or Scripts directory.
--- End quote ---

Previously I had convert .exe and the sl shader in my objects directory should it still be there?

Raxx:
Hi Kreator. All of the files in the .zip should be in your Anim8or scripts directory. Basically, the list of files you see in the first post is how it should look in your scripts directory (plus whatever other files you have in there). Do you have a scripts directory set? I just tested it and it turns out that it fails if you didn't set one in File->Configure. So I set some defaults but it's recommended that you set a scripts directory.

But I'm not sure if that's the problem. Seems like there's an infinite loop in there. Did you delete all of the old files before putting the new ones in your scripts directory? Did you delete all old RIBRobin shapes from the object (if you're using an old file that contained old versions of those shapes)?

I attached a file that fixes some problems, and updated the release file. Please try it and see if it helps.

If not, then you may have a special case that I haven't tested. Can you email it to me? All I need is the .an8 file.

$imon:
I'm having some trouble with this update as well, Raxx. I had a model consiting of 40 odd pieces together, exporting this worked partially - the z axis location is off for some of the objects (some went through the floor, others were placed too high.

So I tried joining solids before exporting , but I got the same as kreator - anim8or would freeze up while exporting.

Also, the texture coordinates didn't transfer too well as far as i could tell.


Maybe I'm trying scenes that are a bit too complicated for now - ill stick to some smaller scenes maybe that will work.

Great update feature wise though, congrats!

edit - The weird placement was very probably because of the objects being grouped in anim8or while exporting, I ungrouped it all and the placement seems fine now when rendering. The textures are still not showing up correctly though..

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