General Category > Anim8or v0.98 Discussion Forum
Lip Sync
thecolclough:
--- Quote from: xalener on April 02, 2008, 08:38:11 pm ---Rotoscoping/matchmoving is what you're thinking of...
--- End quote ---
i guess. i thinking in terms of just having the reference video in a separate little window (like the graph editor one), rather than animating over the top of the video (i.e. rotoscoping per se), but now you mention it, that'd be cool too :)
- colclough
lynn22:
--- Quote from: thecolclough on March 31, 2008, 05:33:56 pm ---..... what i've seen on behind-the-scenes documentaries, it looks like the pros do that sort of thing all the time.
- colclough
--- End quote ---
I guess we would all like to have the equipment and software we see the pros use but are we also willing and, more so, able to dish out the money those pros did for that kind of equipment and software ? ;)
Tanzim:
That would be cool but Steve had said just don't ask for things that other programs have
thecolclough:
--- Quote from: lynn22 on April 03, 2008, 04:52:14 am ---I guess we would all like to have the equipment and software we see the pros use but are we also willing and, more so, able to dish out the money those pros did for that kind of equipment and software ? ;)
--- End quote ---
of course not, that's why we keep asking steve for new features in anim8or instead. if we could afford pro stuff, we probably wouldn't be on this forum - but the anim8or way is so much more economical, and therefore much, much better ;D
- colclough
SirBonovox:
Hi guys, just wanted to throw my two cents in. I agree with Hihosilver, a slidebar would be great for manipulating things like morph targets, but until then the graph editor works pretty good. The only way I can see Anim8or having builtin functions for lipsyncing is if it had a standard mouth that everyone had to use for their models. It's hard to come up with a way to add shapes to a mouth to form words and somehow apply that to every mouth anyone can make. UNLESS...(this is where I get to the cool part ;D )...we use motion capture!! Something thecolclough said gave me an idea. First of all, as far as the seperate video window you would use for motion matching, can't you do that very same thing with something like Windows Media Player or some kind of video editor? You could even put dots on someone's lips, record video of them talking, play that video frame-by-frame in Windows Movie Maker and match-up the dots to corrosponding points on your model.
Here's another thing I've been thinking of. Ever since I heared of that Icarus program I thougt there must be some way to do motion capture in Anim8or. I haven't used it yet (so I may not know what I'm talking about) but according to the video tutorial it can be used to create 3D points of refference in Blender, and from what I understand, it can do the same for Anim8or you just have to edit the .an8 file. It seems to me that if the program can track the background movement it should be able to track any kind of movement, say little white balls stuck all over someone. ;) The location of these balls gets put into the .an8 file and somehow is used to move corrosponding points on a model and "IT'S ALIVE....IT'S ALIVE...HAHAHAHA"
Maybe I'm just dreaming but I wanted to throw it out there.
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