Artwork > Finished Works and Works in Progress
Star Trek Asia Class....with internal deck plan
weirdguy:
AA is turned on, and no, I don't really think about that.
johnar:
--- Quote ---I don't really think about that.
--- End quote ---
;D. cool dude. Suppose you don't need to, with everything else going on. ;) :D
weirdguy:
Just a slight update. I mainly just added the phaser bank to the upper dish. I tried out a few versions of machinery until I hit upon this idea for a stack of particle accelerator rings that all feed into a main tube that is extended up and out of the hull.
I also messed around with the render and found that I can make the AA better by going to a different settings. I had been on the default OpenGL setting, and now that I am on Scan-Line setting I can up the anti-aliasing.
cooldude234:
the OpenGL implementation in anim8or doesn't always support AA(anti-alaising) (I have to force it to be enabled through my hardware's software).
Scaneline and ART renderer will for sure have anti-alaising
weirdguy:
I never really got into the AA issues at all. Honestly, I'm not a uber-graphics purist at any rate. I like simpler 3D models as I can produce more content quicker that way, despite the fact I have done very detailed models for actual video games (two of the ships in Pirates of the Burning Sea MMO game were done by me).
I am happy I found out how to get the AA working, though.
Back on topic I tried out making a background image for my picture. This isn't even that complicated. I just put a gigantic cube behind my 3D model of the ship and painted it with a NASA photo, then spun the ship around to get the angle I wanted.
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