Artwork > Finished Works and Works in Progress

Star Trek Asia Class....with internal deck plan

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weirdguy:
AA is turned on, and no, I don't really think about that.  

johnar:


--- Quote ---I don't really think about that.
--- End quote ---

  ;D.  cool dude. Suppose you don't need to, with everything else going on.  ;)   :D

weirdguy:
Just a slight update.  I mainly just added the phaser bank to the upper dish.  I tried out a few versions of machinery until I hit upon this idea for a stack of particle accelerator rings that all feed into a main tube that is extended up and out of the hull.

I also messed around with the render and found that I can make the AA better by going to a different settings.  I had been on the default OpenGL setting, and now that I am on Scan-Line setting I can up the anti-aliasing.

cooldude234:
the OpenGL implementation in anim8or doesn't always support AA(anti-alaising) (I have to force it to be enabled through my hardware's software).
Scaneline and ART renderer will for sure have anti-alaising

weirdguy:
I never really got into the AA issues at all.  Honestly, I'm not a uber-graphics purist at any rate.  I like simpler 3D models as I can produce more content quicker that way, despite the fact I have done very detailed models for actual video games (two of the ships in Pirates of the Burning Sea MMO game were done by me).

I am happy I found out how to get the AA working, though.

Back on topic I tried out making a background image for my picture.  This isn't even that complicated.  I just put a gigantic cube behind my 3D model of the ship and painted it with a NASA photo, then spun the ship around to get the angle I wanted.

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