Artwork > Finished Works and Works in Progress

Star Trek Asia Class....with internal deck plan

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dwsel:
I'm wondering what's the polycount? From this distance, in this resolution the interiors would look enough detailed to serve as a realistic view of the spaceship.

weirdguy:
The polygon count is a bit hard to judge.  Animator will tell you the number of faces a model has, but most people will judge a model by the number of triangles.

A 6 sided cylinder will be 8 faces.  However, that is misleading as a 8 faces is actually made of triangles.  Each of the 6 flat sides is 2 each, and the end caps should be 4 triangles for a total of 22 triangles.

But, I don't have the time or inclination to figure it all out for my ship.  Animator says the number of faces is just over 142,000 faces.

Oh, and I added the last deck today.  Now the model is not actually done yet.  I still have some minor work here and there to take care of, and then I move onto making window holes in the hull as well as decorative paint stripes, all in 3D model and not in texture form.

johnar:
 Monumental effort wierdguy. Hope you're saving copies. All this work would be an ultimate downer to be lost through some 'computer misadventure'. I'd be keeping copies on an external HD, or disc, as well.
 Just to be on the safe side.

cooldude234:
Hey weirdguy (Never thought I'd say that :P) if you want a quick way to triangulate things (even if your just wanting to see how many triangles make up your project), you export it as a 3ds file. 3ds only support triangles so anim8or compensates for that and makes everything triangles. So then you can take that object load it into anim8or and check how many polies it has.

Raxx:
weirdguy, it'll be nice if when you're done, you can put up a simple animation showing each individual level, so that we can appreciate the details better ;)

The .3ds format has a cap of around 36k triangles, so a model with 142k+ faces would not export to that format successfully.

I put together a quick script that counts the triangles in an object and writes it in the console. It's attached to this post.

[edit] Fixed some redundancies in the code

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